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Thursday, 17 April 2014

Speaker pt 2

Next I moved onto modelling a hand which will be featured in my animation.

I started off by making a box hand in Maya to get the basic shape.

I tweaked and smoothed out the hand until I had a result I was happy with.

I then dropped it into Mudbox.

My first step was to bump up the divisions until around level 7, giving me a better starting point.

I used several different techniques to add pores and wrinkles onto the hand before creating a normal map and going back to Maya.

Once back in Maya I added the texture and a colour map onto the model, giving a slightly more realistic look. I hope later to possibly add fine hair and further details, including a sleeve to improve the overall look.

From there I set up a basic rig in the hand in order for me to better manipulate it when it comes to animating.

This was the final look of my first render.

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