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Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Saturday, 19 April 2014

Speaker Pt 6

Here are some renders of my final image



Speaker Pt 5

Once I had the scene set I imported the arm and included a shirt and ring on his finger to give it more life.
From there I created the animation in Maya, which included moving the arm and camera. Once the keys were set I rendered and exported the animation, which I then altered in Photoshop.

before Photoshop

after Photoshop, which includes altered brightness and blurred shadows.

At first I was happy with how I tweaked the scenes, but once in the video I realised how yellow it was. I wanted to the scene to feel warm and bright yellow walls were not right. So after more manipulation on both Photoshop and after effects, I ended up with this:


Friday, 18 April 2014

Speaker Pt 4

For the next part I started on the final trumpet and the composition of the scene. I wanted to set the speaker in a house environment that is a mixture of warmth from wood yet still be contemporary.

Initial renders of the speaker and iPhone

I used various normal and bump maps to create the texture and look of brass, horn and highly polished wood.

The set the scene a bit more I also included lights and a screen on the phone.

First try at setting the scene. The wood doesn't look realistic and the wallpaper is too busy.

I worked on the wooden shelf, it now looking more as how it should.

I next decided to turn my attention to the lighting, I found the original lighting too dark and red. I used the sun light setting on Maya to give the scene a more gentle look.

Wanting to make the scene feel more 'lived in', I started to create a few bits and bobs often thrown onto a shelf or table, these include keys, papers and pens.

Here I find the walls too bland.

I am now happy with the 'messiness' created on the shelf.

Final rendering before I turn to the animation. I wanted to draw your eye across the scene and pick up on the little details until you finally arrive at the speaker.


Thursday, 17 April 2014

Speaker pt 2

Next I moved onto modelling a hand which will be featured in my animation.

I started off by making a box hand in Maya to get the basic shape.

I tweaked and smoothed out the hand until I had a result I was happy with.

I then dropped it into Mudbox.

My first step was to bump up the divisions until around level 7, giving me a better starting point.

I used several different techniques to add pores and wrinkles onto the hand before creating a normal map and going back to Maya.

Once back in Maya I added the texture and a colour map onto the model, giving a slightly more realistic look. I hope later to possibly add fine hair and further details, including a sleeve to improve the overall look.

From there I set up a basic rig in the hand in order for me to better manipulate it when it comes to animating.

This was the final look of my first render.