For the next part I started on the final trumpet and the composition of the scene. I wanted to set the speaker in a house environment that is a mixture of warmth from wood yet still be contemporary.
Initial renders of the speaker and iPhone
I used various normal and bump maps to create the texture and look of brass, horn and highly polished wood.
The set the scene a bit more I also included lights and a screen on the phone.
First try at setting the scene. The wood doesn't look realistic and the wallpaper is too busy.
I worked on the wooden shelf, it now looking more as how it should.
I next decided to turn my attention to the lighting, I found the original lighting too dark and red. I used the sun light setting on Maya to give the scene a more gentle look.
Wanting to make the scene feel more 'lived in', I started to create a few bits and bobs often thrown onto a shelf or table, these include keys, papers and pens.
Here I find the walls too bland.
I am now happy with the 'messiness' created on the shelf.
Final rendering before I turn to the animation. I wanted to draw your eye across the scene and pick up on the little details until you finally arrive at the speaker.
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